内容:高清视频+项目文件时
长: 9小时23分钟
软件: SpeedTree Cinema Modeler 8.4;Blender 2.92(插件:“Graswald”和“Gscatter”);Photoshop CC; 奎克塞尔桥;PureRef
系统:显卡:Nvidia GTX 1060 或更高版本
完成本教程后,您将能够在 SpeedTree 中创建各种类型的植物,将它们集成到 Blender 中,并通过物理调整灯光和着色器来创建逼真的渲染。我将教你如何在 Blender Cycles 中创建令人惊叹的渲染,从最基本的开始。我们将讨论如何以及在何处为您的项目收集有价值的参考,以及如何激发自己创建创意渲染。
您将学习如何在 Blender Cycles 中创建不同的着色器,如何正确调整光线以及如何设置渲染器以立即提供出色的结果。我们还将介绍如何组合场景以充分利用它,同时还使用常见的后处理技术使渲染更加流行。
課程 (更新完畢)
Chapter_00
Trailer(1m 47s)
Chapter_01_Theory – Reference and Inspiration
01_a-What reference to gather and questions to ask in advance(12m 13s)
02_b-How to work with reference(8m 54s)
03_c – Where to gather reference and what to consider(6m 9s)
Chapter_02_Working with PBR in Blender
04_a – Basic setup of a material and brief explanation of PBR(12m 18s)
05_b – Assign textures to shaders & How to setup displacement(12m 26s)
Chapter_03_Early Blockout and how to scatter in Blender
06_a – Early blockout(19m 41s)
07_b – Showcase of Graswald(12m 33s)
08_c – Scattering with classical particle systems(11m 45s)
Chapter_04_Setting up Blender Cycles for fast rendering
09- Fast and consistent Rendering in Blender Cycles(11m 14s)
Chapter_05_Creating a physicaly accurate Water Shader
10- Create a Water Shader(35m 16s)
Chapter_06_Creating a birch tree in SpeedTree [Part 1]
11_a – Overview of the SpeedTree Interface(5m 41s)
12_b – Importing textures and create meshes(6m 11s)
13_c – Basic workflow inside(15m 57s)
Chapter_07_Creating a birch tree in SpeedTree [Part 2]
14_a – Combining photogrammetry meshes with a procedural workflow(13m 30s)
15_b – Refining the tree and create realism(45m 16s)
16_c – Adjusting textures, normals and lighting(5m 36s)
Chapter_08_Creating a birch tree in SpeedTree [Part 3]
17_a – Optimizing the tree for faster processing and rendering(9m 48s)
18_b – Setting up optional Wind for exporting into Blender(7m 4s)
19_c – Export features of SpeedTree and Import to Blender(11m 36s)
Chapter_09_Creating a shrub in SpeedTree
20- Creating a shrub in SpeedTree-1(30m 10s)
20- Creating a shrub in SpeedTree-2(30m 57s)
20- Creating a shrub in SpeedTree-3(30m 22s)
Chapter_10_Creating flowers and groundcover in SpeedTree
21- Creating a Fern Blockout in SpeedTree(33m 59s)
Chapter_11_Design the terrain
22- Terrain Blendshader in Blender(23m 38s)
Chapter_12_Populating the scene using particle systems and scattering
23_a- Importing Foliage and material Setup(15m 4s)
24_b- Scattering & layering different types of Foliage(17m 47s)
Chapter_13_ Theory to cameras and lighting inside Blender
25_a- How to setup correct lighting in Blender Cycles(17m 32s)
26_b- Camera Settings & DOF(16m 51s)
27_c- Creating volumetric lighting and god rays(16m 45s)
Chapter_14_ Rendering & Compositing
28_a- Understanding Composition and guidelines(35m 19s)
29_b- Final render settings and preparation of different passes(10m 40s)
30_c- AOVs(17m 31s)
31_d- Compositing in Blender
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