Twin Lamps interior scene 3D model
This is a fully textured interior scene with natural and artificial light setup, ready to render with Corona Renderer 1.7 for Cinema 4D, inspired by a Michael Geertsen original design. Inside the zip file you’ll find 64 materials, 31 textures, Skylight setup, 4 cameras settings with depth of field, Corona render settings and VFB settings. Including OBJ and FBX 3D model export file. In the final 3 PSD files you can see the post-production process with adjustment layers and alpha channels.
This file does not have any type of protection. You can reuse the scene, the render settings, the lights, the materials, but above all you can learn from the file, moving inside the project, observing how the light was created and handled, how materials are developed, what is the role that every textures play within them, and the values that fill every single option.
这是一个完全纹理化的室内场景,具有自然和人造光设置,可以在Michael Geertsen原始设计的启发下使用Corona Renderer 1.7 for Cinema 4D进行渲染。 在zip文件中,您会发现64种材质,31种纹理,Skylight设置,4个具有景深的相机设置,Corona渲染设置和VFB设置。 包括OBJ和FBX 3D模型导出文件。 在最后的3个PSD文件中,您可以看到带有调整层和Alpha通道的后期制作过程。
该文件没有任何类型的保护。 您可以重用场景,渲染设置,灯光,材质,但最重要的是,您可以从文件中学习,在项目内移动,观察灯光的创建和处理方式,材质的开发方式,其作用是什么。 每个纹理都在其中发挥作用,而填充每个选项的值也是如此。
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